Jill Fantauzza /
science communicator
& creative team leader

My mission is to create experiences that connect people to the natural world and their own humanity.

I consider it most fortunate to work on teams comprised of individuals from a range of genders, races, cultures, ethnicities, national origins, religions, orientations, ages, and abilities.

A team with different viewpoints, life experiences, and ideas is vital to connecting with a public with different viewpoints, life experiences, and ideas.

Exhibit design & development portfolio

Flock

Person standing in front of console in front of a projection of Flocking birds

Sagmeister & Walsh Beauty Show

Seeing Earth

One person operating a console with another person in front of a big screen showing a video of a global map of weather data

Science Centre Singapore

Rain & Terrain

People playing in a sandbox with projected topological imagery that changes as they move the sand

Science Centre Singapore

Carbon Curve

Wall-size interactive data visualization of carbon emissions into the atmosphere from 1750 to 2020 and projections from 2020 to 2095 (three generations)

Science Centre Singapore

Solar Energy Stories

A mother and her elementary-school age daughter seated in front of a kiosk displaying charts of solar power production and consumption. About the charts is a strip of photographs.

Exploratorium, San Francisco

quick info +

Solar Energy Stories is an interactive data visualization that displays Exploratorium solar panel energy generation data (in yellow ) and building energy consumption data (in blue ). These are combined with hourly snapshots of the sky and Bay to tell the stories of the days. Through this data, visitors can explore days of fog, smoke, sun, rain, full moons, and migrating birds. This exhibit is part of the Exploratorium's project to exhibitize their LEED Platinum certified building.

Role: Concept, content, design, and programming using Javascript and D3.

Credits: Text in collaboration with Pearl Tesler. Physical kiosk by Anders Cole.

Exhibit installed in 2018.

Solar Energy Stories is an interactive data visualization that displays Exploratorium solar panel energy generation data (in yellow ) and building energy consumption data (in blue ). These are combined with hourly snapshots of the sky and Bay to tell the stories of the days. Through this data, visitors can explore days of fog, smoke, sun, rain, full moons, and migrating birds. My role was concept, content, design, and programming using Javascript and D3.

Exhibit installed in 2018.

Multi–Lingual Labels

Tryptic of close-ups of hand holding a smart phone over a qr code and receiving a web page with a translated exhibit label

Exploratorium, San Francisco

quick info +

Multilingual Labels is a system comprised of:

  • online exhibit labels in English, Spanish, and Mandarin,
  • QR codes posted on physical exhibit labels,
  • and a mobile web app that reads the QR codes and provides the visitor–selected translation.

Role: Mobile web app design and programming in Javascript.

Credits: This system is an iteration of an original project by the Exploratorium Multilingual Labels team led by Veronica Garcia-Luis.

Released in 2017 and still active.

Multilingual Labels is a system comprised of:

  • online exhibit labels in English, Spanish, and Mandarin,
  • QR codes posted on physical exhibit labels,
  • and a mobile web app that reads the QR codes and provides the visitor–selected translation.

Role: Mobile web app design and programming in Javascript.

Credits: This system is an iteration of an original project by the Exploratorium Multilingual Labels team led by Veronica Garcia-Luis.

Released in 2017 and still active.

Game Lab

View of exhibition space crowded with exhibits and people sitting around the exhibits. A banner hangs from the ceiling. On it is written, Game Lab, Experiments in Cooperation

Exploratorium, San Francisco

quick info +

Game Lab is a group project to record and visualize data from visitors' gameplay on exhibits having to do with cooperation and generosity. Visitors get cards to tag in to exhibits with collaborative games. Their gameplay is recorded and they are able to compare their gameplay with other groups via visualizations. The data collected is also used by academic sociologists who study generosity.

Role: Initial project planning and technical platform development, stakeholder relations, visualization content development, programming visualizations using Javascript and D3, initial kiosk programming using Vue, and initial RFID tagging in/tagging out with Arduino.

Credits: This project was initiated and led by Josh Gutwill and Heike Winterheld.

Exhibition installed in early 2020.

Game Lab is a group project to record and visualize data from visitors' gameplay on exhibits having to do with cooperation and generosity. Role: initial project planning and technical platform development, stakeholder relations, visualization content development, programming visualizations using Javascript and D3, initial kiosk programming using Vue, and initial RFID tagging in/tagging out with Arduino.

Exhibition installed in early 2020.

United States of Voronoi

Man smiling and pointing to a wall-sized graphic of the United States divided by imaginary states centered around big cities

Exploratorium, San Francisco

quick info +

United States of Voronoi uses a familiar map to illustrate unfamiliar mathematical ideas. This graphic reconfigures capitol cities and states according to different mathematical rules, specifically Voronoi partitions.

Role & credits: Collaboration with graphic designer Ray Larsen. We developed the concept together. I created the maps and partitions using Javascript and D3. Ray created the graphic.

Installed in 2016.

United States of Voronoi illustrates mathematical ideas using a familar map. This graphic reconfigures capitol cities and states according to different mathematical rules, specifically Voronoi partitions. I created the maps and partitions using Javascript and D3.

Collaboration with designer Ray Larsen. Installed in 2016.

Mapping Migration

Screenshot of map of the Pacific Ocean and surrounding continents with migration routes of sea animals marked in different colors according to animal

Exploratorium, San Francisco

quick info +

Mapping Migration was a group project to develop an interactive visualization of the migration paths of individual tagged sea animals using the Tagging of Pacific pelagics (TOPP) data set.

Role: visualization concept, design, and initial prototype programming using Javascript, OpenLayers, and Mapbox satellite tiles.

Prototype, 2016.

Mapping Migration was a group project to develop an interactive visualization of the migration paths of individual tagged sea animals using the Tagging of Pacific pelagics (TOPP) data set.

Role: visualization concept, design, and initial prototype programming using Javascript, OpenLayers, and Mapbox satellite tiles.

Prototype, 2016.

Out Quiet Yourself

Small child walking up gravel path while looking at a display with her numerical sound score on it

UN Plaza, San Francisco

quick info +

Out Quiet Yourself is a gravel path where visitors can try to walk as quietly as possible. Embedded sensors capture the sound data so the exhibit can keep a score, which is visible on a screen at the end of the path.

Role: I programmed a new version of the exhibit software in Python on a BeagleBone microcomputer for a robust outdoor experience.

Credits: This classic Exploratorium exhibit was originally created by Mary Elisabeth Yarbrough and others.

Installation in San Francisco's U.N. Plaza, 2016–2018.

Out Quiet Yourself is a gravel path where visitors can try to walk as quietly as possible. Embedded sensors capture the sound data so the exhibit can keep a score, which is visible on a screen at the end of the path. This classic Exploratorium exhibit was originally created by Mary Elisabeth Yarbrough and others. I programmed a new version of the exhibit software in Python on a BeagleBone microcomputer for a robust outdoor experience.

Installation in San Francisco's U.N. Plaza, 2016–2018.

Graphics